Kindlers (2016)

Trailer for the game "Kindlers" created at the Global Game Jam at Northeastern University in 48 hours. It is an isometric 3D puzzle game where you control a group of Kindlers- traversing through a flooded world.

As one of the artists in a team of six:  I designed and modeled the character, and came up with color compositions for our levels.

 

Mother Dragon (DEMO- 2016)

Click the image below to play:

This prototype was created during a 48 hour game jam at Northeastern University.  The goal is to guide a small, round baby dragon through a ruined landscape to return to his nest (or rather, destroy a monument at the moment).

As the only artist in a team of five:  I designed and modeled the character, the background and all the assets for the levels.

Biggie and Smalls (Coming Soon)

Port Mortem Punch-Out (2014)

This game was made in 48 hours during my second Global Game Jam at Northeastern University. In a team of five, we created a brawler featuring other people at the jam. Two players play as the ghosts of two jammers that did not survive the weekend. The goal is to possess the after party guests and force them to fight one another.

 I designed the characters, and came up with color compositions for our level.

Dissonance (2014)

This game was made in 48 hours during my first Global Game Jam at Northeastern University. In a team of four, we created a text based game where the manipulative main character (Chandler) can add and remove words from text bubbles to solve puzzles.

I designed, puppeted, and animated the characters in Unity, and came up with color compositions for the level.

Presidencial Cam-Pain (2013)

This game was made in 48 hours during my first ever Game Jam Northeastern University. In a team of three, we created a simple infinite runner. The player controls a tin hat conspiracy theorist riding on the back of his burro, who must avoid all the presidents and member of the senate.

I designed and animated all the character the sprites.